// Just following along the tutorial (mostly) #include "colors.inc" #include "stones.inc" background { rgb < 0.5, 0.5, 0.5 > } camera { location <0, 2, -4> look_at <0, 1, 2> } light_source { <2, 4, -3> color White } sphere { <0, 1, 2>, 2 texture { pigment { color rgb < 0.16, 0.79, 0.04 > } } } // box { // <-1, 0, -1>, // Near lower left corner // < 1, 0.5, 3> // Far upper right corner // texture { // T_Stone25 // Pre-defined from stones.inc // scale 2 // Scale by the same amount in all // // directions // } // rotate y*20 // Equivalent to "rotate <0,20,0>" // } // cone { // <0, 1, 0>, 0.03 // Center and radius of one end // <1, 2, 3>, 1.0 // Center and radius of other end // texture { T_Stone25 scale 1 } // } // cylinder { // <0, 1, 0>, // Center of one end // <1, 2, 3>, // Center of other end // 0.5 // Radius // open // Remove end caps // texture { T_Stone25 scale 1 } // } plane { y, -1 pigment { checker color rgb < .13, .16, .13 > , color rgb < .42, .42, .42 > } }