#include "colors.inc" #include "stones.inc" background { rgb < 0.4, 0.28, 0.42 > } camera { location <0, 2, -3> look_at <0, 1, 2> } sphere { <0, 1, 2>, 2 texture { /*pigment { color Yellow }*/ pigment { color rgb < 0.16, 0.79, 0.04 > } } } light_source { <2, 4, -3> color White }