#version 3.7; #include "colors.inc" global_settings { assumed_gamma 1.8 } camera { right 1.78*x location <0, 0, -6> look_at <0, 1, 0> angle 0 } #declare area_lamp = light_source { <0, 15, 0> color White area_light <6,0,0>, <0,0,6>, 3, 3 adaptive 1 jitter } area_lamp // sphere { // <-3, 1, 2>, 2 // texture { // pigment { // wood // color_map { // [0.1 color DarkTan] // [0.9 color DarkBrown] // [1.0 color VeryDarkBrown] // } // turbulence 0.05 // scale <0.2, 0.3, 1> // } // normal { bumps 0.1 scale 0.2 } // finish { phong 0.65 } // } // } sphere { <0, 1, 2>, 2 texture { pigment { wood color_map { [0.0 color Red] [0.5 color Green] [1.0 color Blue] } turbulence 0.08 scale 3 } finish { phong 1 } } }