#version 3.7; #include "colors.inc" #include "shapes.inc" #include "textures.inc" global_settings { assumed_gamma 2.2 } camera { right 1.78*x location <0.0, 0.2, -10.0> look_at <0.0, 1.0, 0.0> // focal_point <-6, 1, 30> // blue cylinder in focus focal_point < 0, 1, 0> // green box in focus // focal_point < 1, 1, -6> // pink sphere in focus // aperture 0.4 // a nice compromise // aperture 0.05 // almost everything is in focus aperture 1.5 // much blurring // blur_samples 4 // fewer samples, faster to render blur_samples 20 // more samples, higher quality image } sphere { <1, 0, -6>, 0.5 finish { ambient 0.1 diffuse 0.6 } pigment { NeonPink } } box { <-1, -1, -1>, < 1, 1, 1> rotate <0, -20, 0> finish { ambient 0.1 diffuse 0.6 } pigment { Green } } cylinder { <-6, 6, 30>, <-6, -1, 30>, 3 finish { ambient 0.1 diffuse 0.6 } pigment {NeonBlue} } plane { y, -1.0 pigment { checker color Gray65 color Gray30 } } light_source { <5, 30, -30> color White } light_source { <-5, 30, -30> color White }