a little tidy
@ -1,65 +0,0 @@
|
||||
#version 3.7;
|
||||
global_settings { assumed_gamma 2.2 }
|
||||
#include "colors.inc"
|
||||
|
||||
background {rgb <1,0.9,0.9>}
|
||||
camera {right 1.78*x location <1.6,5,-6> look_at <1.5,0,1.5> angle 40}
|
||||
light_source {<500,500,-500> rgb 1 }
|
||||
|
||||
#declare B11=<0,0,3>; #declare B12=<1,0,3>; //
|
||||
#declare B13=<2,0,3>; #declare B14=<3,0,3>; // row 1
|
||||
|
||||
#declare B21=<0,0,2>; #declare B22=<1,0,2>; //
|
||||
#declare B23=<2,0,2>; #declare B24=<3,0,2>; // row 2
|
||||
|
||||
#declare B31=<0,0,1>; #declare B32=<1,0,1>; //
|
||||
#declare B33=<2,0,1>; #declare B34=<3,0,1>; // row 3
|
||||
|
||||
#declare B41=<0,0,0>; #declare B42=<1,0,0>; //
|
||||
#declare B43=<2,0,0>; #declare B44=<3,0,0>; // row 4
|
||||
|
||||
bicubic_patch {
|
||||
type 1 flatness 0.001
|
||||
u_steps 4 v_steps 4
|
||||
uv_vectors
|
||||
<0,0> <1,0> <1,1> <0,1>
|
||||
B11, B12, B13, B14
|
||||
B21, B22, B23, B24
|
||||
B31, B32, B33, B34
|
||||
B41, B42, B43, B44
|
||||
uv_mapping
|
||||
texture {
|
||||
pigment {
|
||||
checker
|
||||
color rgbf <1,1,1,0.5>
|
||||
color rgbf <0,0,1,0.7>
|
||||
scale 1/3
|
||||
}
|
||||
finish {phong 0.6 phong_size 20}
|
||||
}
|
||||
no_shadow
|
||||
}
|
||||
|
||||
|
||||
|
||||
#declare Points=array[16]{
|
||||
B11, B12, B13, B14
|
||||
B21, B22, B23, B24
|
||||
B31, B32, B33, B34
|
||||
B41, B42, B43, B44
|
||||
}
|
||||
#declare I=0;
|
||||
#while (I<16)
|
||||
sphere {
|
||||
Points[I],0.1
|
||||
no_shadow
|
||||
pigment{
|
||||
#if (I=0|I=3|I=12|I=15)
|
||||
color rgb <1,0,0>
|
||||
#else
|
||||
color rgb <0,1,1>
|
||||
#end
|
||||
}
|
||||
}
|
||||
#declare I=I+1;
|
||||
#end
|
@ -1,37 +1,37 @@
|
||||
#version 3.7;
|
||||
#include "colors.inc"
|
||||
#include "rand.inc"
|
||||
#version 3.7;
|
||||
#include "colors.inc"
|
||||
#include "rand.inc"
|
||||
|
||||
global_settings {
|
||||
global_settings {
|
||||
assumed_gamma 1.8
|
||||
}
|
||||
}
|
||||
|
||||
camera {
|
||||
camera {
|
||||
right 1.78*x
|
||||
location <-25, -75.1, -60>
|
||||
look_at 0.1
|
||||
angle 30
|
||||
}
|
||||
}
|
||||
|
||||
background { color rgb <.46, .09, .06> }
|
||||
background { color rgb <.25, .63, 1> }
|
||||
|
||||
light_source { <300, 300, -1000> White }
|
||||
light_source { <300, 300, -1000> White }
|
||||
|
||||
#declare half_torus = difference {
|
||||
#declare half_torus = difference {
|
||||
torus {
|
||||
4,1
|
||||
sturm
|
||||
rotate x*-90 // so we can see it from the top
|
||||
}
|
||||
box { <-5, -5, -1>, <5, 0, 1> }
|
||||
}
|
||||
#declare chain_segment = cylinder { <0,4,0>, <0,-4,0>, 1 }
|
||||
}
|
||||
#declare chain_segment = cylinder { <0,4,0>, <0,-4,0>, 1 }
|
||||
|
||||
#declare flip_it = x*180;
|
||||
#declare torus_trans = 8;
|
||||
#declare link_trans = torus_trans*2-2*y;
|
||||
#declare flip_it = x*180;
|
||||
#declare torus_trans = 8;
|
||||
#declare link_trans = torus_trans*2-2*y;
|
||||
|
||||
#declare chain_texture = texture {
|
||||
#declare chain_texture = texture {
|
||||
pigment { color rgb <.49, .56, .59> }
|
||||
finish {
|
||||
ambient .1
|
||||
@ -40,28 +40,29 @@
|
||||
specular 1
|
||||
metallic
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#declare chain_link = union {
|
||||
#declare chain_link = union {
|
||||
object { half_torus translate y*torus_trans/2 }
|
||||
object { half_torus rotate flip_it translate -y*torus_trans/2 }
|
||||
object { chain_segment translate x*torus_trans/2 }
|
||||
object { chain_segment translate -x*torus_trans/2 }
|
||||
translate y*60
|
||||
}
|
||||
}
|
||||
|
||||
#declare chain = union {
|
||||
#declare chain = union {
|
||||
#declare I = 0;
|
||||
#while(I <= 8)
|
||||
#declare R = mod(I,2);
|
||||
object { chain_link translate -y*link_trans*I rotate y*( (90*R) + ( RRand(-30, 30, 1 ) ) ) }
|
||||
#declare I = I + 1;
|
||||
#end
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//======= RENDER
|
||||
object { chain scale .45 texture { chain_texture } }
|
||||
object { chain scale .45 texture { chain_texture } translate < 10, -10, -20 > rotate y*20 }
|
||||
object { chain scale .45 texture { chain_texture } translate < 10, 30, 20 > rotate y*30 }
|
||||
object { chain scale .45 texture { chain_texture } }
|
||||
object { chain scale .45 texture { chain_texture } translate < 10, -10, -20 > rotate y*20 }
|
||||
object { chain scale .45 texture { chain_texture } translate < 18, -30, -20 > rotate y*22 }
|
||||
object { chain scale .45 texture { chain_texture } translate < 10, 30, 20 > rotate y*30 }
|
||||
|
||||
|
Before Width: | Height: | Size: 49 KiB |
BIN
images/chain.png
Before Width: | Height: | Size: 177 KiB |
Before Width: | Height: | Size: 206 KiB After Width: | Height: | Size: 270 KiB |
Before Width: | Height: | Size: 269 KiB |
BIN
images/demo.png
Before Width: | Height: | Size: 243 KiB |
BIN
images/first.png
Before Width: | Height: | Size: 252 KiB |
Before Width: | Height: | Size: 364 KiB |
Before Width: | Height: | Size: 36 KiB |
Before Width: | Height: | Size: 806 KiB |
Before Width: | Height: | Size: 76 KiB |
Before Width: | Height: | Size: 70 KiB |
Before Width: | Height: | Size: 190 KiB |
Before Width: | Height: | Size: 16 KiB |
Before Width: | Height: | Size: 87 KiB |
Before Width: | Height: | Size: 66 KiB |
@ -56,9 +56,9 @@ Verbose=On
|
||||
;; found in the current directory. New directories are added to the
|
||||
;; search path, up to a maximum of 25.
|
||||
|
||||
Library_Path="/usr/local/Cellar/povray/3.7.0.0/share/povray-3.7"
|
||||
Library_Path="/usr/local/Cellar/povray/3.7.0.0/share/povray-3.7/ini"
|
||||
Library_Path="/usr/local/Cellar/povray/3.7.0.0/share/povray-3.7/include"
|
||||
Library_Path="/usr/local/share/povray-3.7"
|
||||
Library_Path="/usr/local/share/povray-3.7/ini"
|
||||
Library_Path="/usr/local/share/povray-3.7/include"
|
||||
Library_Path="./inc"
|
||||
|
||||
;; File output type control.
|
||||
@ -77,5 +77,3 @@ Dither_Method=B4
|
||||
|
||||
Antialias=true
|
||||
Sampling_Method=2
|
||||
|
||||
|
||||
|
65
tuts/bicubic_demo.pov
Normal file
@ -0,0 +1,65 @@
|
||||
#version 3.7;
|
||||
global_settings { assumed_gamma 2.2 }
|
||||
#include "colors.inc"
|
||||
|
||||
background {rgb <1,0.9,0.9>}
|
||||
camera {right 1.78*x location <1.6,5,-6> look_at <1.5,0,1.5> angle 40}
|
||||
light_source {<500,500,-500> rgb 1 }
|
||||
|
||||
#declare B11=<0,0,3>; #declare B12=<1,0,3>; //
|
||||
#declare B13=<2,0,3>; #declare B14=<3,0,3>; // row 1
|
||||
|
||||
#declare B21=<0,0,2>; #declare B22=<1,0,2>; //
|
||||
#declare B23=<2,0,2>; #declare B24=<3,0,2>; // row 2
|
||||
|
||||
#declare B31=<0,0,1>; #declare B32=<1,0,1>; //
|
||||
#declare B33=<2,0,1>; #declare B34=<3,0,1>; // row 3
|
||||
|
||||
#declare B41=<0,0,0>; #declare B42=<1,0,0>; //
|
||||
#declare B43=<2,0,0>; #declare B44=<3,0,0>; // row 4
|
||||
|
||||
bicubic_patch {
|
||||
type 1 flatness 0.001
|
||||
u_steps 4 v_steps 4
|
||||
uv_vectors
|
||||
<0,0> <1,0> <1,1> <0,1>
|
||||
B11, B12, B13, B14
|
||||
B21, B22, B23, B24
|
||||
B31, B32, B33, B34
|
||||
B41, B42, B43, B44
|
||||
uv_mapping
|
||||
texture {
|
||||
pigment {
|
||||
checker
|
||||
color rgbf <1,1,1,0.5>
|
||||
color rgbf <0,0,1,0.7>
|
||||
scale 1/3
|
||||
}
|
||||
finish {phong 0.6 phong_size 20}
|
||||
}
|
||||
no_shadow
|
||||
}
|
||||
|
||||
|
||||
|
||||
#declare Points=array[16]{
|
||||
B11, B12, B13, B14
|
||||
B21, B22, B23, B24
|
||||
B31, B32, B33, B34
|
||||
B41, B42, B43, B44
|
||||
}
|
||||
#declare I=0;
|
||||
#while (I<16)
|
||||
sphere {
|
||||
Points[I],0.1
|
||||
no_shadow
|
||||
pigment{
|
||||
#if (I=0|I=3|I=12|I=15)
|
||||
color rgb <1,0,0>
|
||||
#else
|
||||
color rgb <0,1,1>
|
||||
#end
|
||||
}
|
||||
}
|
||||
#declare I=I+1;
|
||||
#end
|