fun!
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chain.png
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@ -12,7 +12,7 @@
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angle 30
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}
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background { color Gray30 }
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background { color rgb <.46, .09, .06> }
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light_source { <300, 300, -1000> White }
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@ -63,6 +63,6 @@
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//======= RENDER
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object { chain scale .45 }
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// object { chain scale .45 translate < 10, 0, -20 > rotate y*20 }
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// object { chain scale .45 translate < -10, 0, 20 > rotate y*35 }
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object { chain scale .45 translate < 10, -10, -20 > rotate y*20 }
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object { chain scale .45 translate < 10, 30, 20 > rotate y*30 }
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csgdemo.png
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csgdemo.png
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csgdemo.pov
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csgdemo.pov
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@ -0,0 +1,55 @@
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#version 3.7;
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#include "colors.inc"
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global_settings {
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assumed_gamma 1
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}
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camera {
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right x*1280/720
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location <0, 1, -10>
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look_at 0
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angle 36
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}
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light_source { <500, 500, -1000> White }
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plane { y, -1.5
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pigment { checker Green White }
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}
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#declare lens_hole = difference {
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intersection {
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sphere { <0, 0, 0>, 1
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translate -0.5*x
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}
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sphere { <0, 0, 0>, 1
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translate 0.5*x
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}
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rotate 90*y
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}
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cylinder { <0, 0, -1> <0, 0, 1>, .35
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}
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}
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#declare thing = merge {
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object { lens_hole translate <-.65, .65, 0> }
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object { lens_hole translate <.65, .65, 0> }
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object { lens_hole translate <-.65, -.65, 0> }
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object { lens_hole translate <.65, -.65, 0> }
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pigment { Red filter .4 }
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}
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#declare abox = difference {
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box { -1, 1 pigment { Red } }
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cylinder { -1.001*z, 1.001*z, 0.5 pigment { Green } }
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}
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intersection {
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object { thing }
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object { abox }
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translate <0 ,.25, 0>
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}
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