This commit is contained in:
Mark Moser 2014-03-09 15:24:04 -05:00
parent fd6d4450ad
commit 2ecdb3184e
6 changed files with 126 additions and 0 deletions

67
chain_loop.pov Normal file
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#version 3.7;
#include "colors.inc"
#include "rand.inc"
global_settings {
assumed_gamma 1.8
}
camera {
right 1.78*x
location <-25, -75.1, -60>
look_at 0.1
angle 30
}
background { color rgb <.46, .09, .06> }
light_source { <300, 300, -1000> White }
#declare half_torus = difference {
torus {
4,1
sturm
rotate x*-90 // so we can see it from the top
}
box { <-5, -5, -1>, <5, 0, 1> }
}
#declare chain_segment = cylinder { <0,4,0>, <0,-4,0>, 1 }
#declare flip_it = x*180;
#declare torus_trans = 8;
#declare link_trans = torus_trans*2-2*y;
#declare chain_texture = texture {
pigment { color rgb <.49, .56, .59> }
finish {
ambient .1
diffuse .4
reflection .35
specular 1
metallic
}
}
#declare chain_link = union {
object { half_torus translate y*torus_trans/2 }
object { half_torus rotate flip_it translate -y*torus_trans/2 }
object { chain_segment translate x*torus_trans/2 }
object { chain_segment translate -x*torus_trans/2 }
translate y*60
}
#declare chain = union {
#declare I = 0;
#while(I <= 8)
#declare R = mod(I,2);
object { chain_link translate -y*link_trans*I rotate y*( (90*R) + ( RRand(-30, 30, 1 ) ) ) }
#declare I = I + 1;
#end
}
//======= RENDER
object { chain scale .45 texture { chain_texture } }
object { chain scale .45 texture { chain_texture } translate < 10, -10, -20 > rotate y*20 }
object { chain scale .45 texture { chain_texture } translate < 10, 30, 20 > rotate y*30 }

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#version 3.7;
#declare real_rgb = function(r, g, b) {
color rgb<r/255, g/255, b/255>
}

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#version 3.7;
#include "colors.inc"
#include "rand.inc"
global_settings {
assumed_gamma 1.8
}
camera {
right 1.78*x
location <5, 20, -15>
look_at <0,2,0>
angle 50
}
background { color rgb <74,74,74>/255 }
light_source { <300, 300, -1000> White }
#declare box1 = difference {
box { <0,0,0>, <1,1,1> }
}
#declare sph1 = union {
sphere { <.5,.5,.5>, .33}
}
#declare seg1 = merge {
#declare I = 1;
#while(I <= 14)
object { sph1 translate y*.5*I translate x*( RRand(-.15, .15, 1) ) }
#declare I = I+1;
#end
}
#declare stack1 = union {
object {
seg1
}
}
//======= RENDER
#declare test = union {
object { box1 }
object { stack1 }
object { stack1 rotate x*90 translate y*1 }
object { stack1 rotate x*-90 translate z*1 }
object { stack1 rotate z*90 translate x*1 }
object { stack1 rotate z*-90 translate y*1 }
pigment { color rgb <58,97,58>/255 }
}
object {test rotate <45, 145, 45> }