starting tut
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demo.pov
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demo.pov
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#include "colors.inc"
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#include "stones.inc"
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background { rgb < 0.4, 0.28, 0.42 > }
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camera {
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location <0, 2, -3>
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look_at <0, 1, 2>
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}
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sphere {
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<0, 1, 2>, 2
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texture {
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/*pigment { color Yellow }*/
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pigment { color rgb < 0.16, 0.79, 0.04 > }
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}
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}
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light_source { <2, 4, -3> color White }
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73
first.pov
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first.pov
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// This work is licensed under the Creative Commons Attribution 3.0 Unported License.
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// To view a copy of this license, visit http://creativecommons.org/licenses/by/3.0/
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// or send a letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View,
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// California, 94041, USA.
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// Persistence Of Vision raytracer version 3.5 sample file.
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//
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// -w320 -h240
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// -w800 -h600 +a0.3
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// Sample quartic file
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// by Alexander Enzmann
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#version 3.7;
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global_settings {
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assumed_gamma 1.0
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}
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#include "shapes.inc"
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#include "colors.inc"
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#include "textures.inc"
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// a cubic shape, like a cube with smoothed edges in appearance
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quartic {
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< 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0,
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0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0,
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1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0,
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1.0, 0.0, 0.0, 0.0, -1000.0 >
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rotate <20.0, 40.0, 30.0>
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texture {
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pigment { color rgb<1,0.65,0.0> }
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finish {
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phong 1.0
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phong_size 50
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// ambient 0.2
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// diffuse 0.8
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}
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}
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scale 1.25
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rotate -45*x
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translate <0,0,20>
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}
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// Put down checkered floor
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plane {
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y, -20.0
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texture {
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pigment {
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checker colour NavyBlue colour MidnightBlue
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scale 20.0
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}
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finish {
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ambient 0.8
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diffuse 0.2
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}
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}
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}
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camera {
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angle 65
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location <0.0, 2.0, -5.0>
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right x*image_width/image_height
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look_at <0.0, 1.5, 0.0>
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}
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light_source { <50, 100, 0> colour White }
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light_source { <-200, 30, -300> colour White }
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background { color rgb<1,1,1>*0.03 }
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1
povray-3.7
Symbolic link
1
povray-3.7
Symbolic link
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/usr/local/share/povray-3.7
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