pov-ray/tuts/tordemo.pov

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#include "colors.inc"
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global_settings {
assumed_gamma 1.8
}
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camera {
location <0, .1, -75>
look_at 0.1
angle 30
}
background { color Gray50 } // to make the torus easy to see
light_source { <300, 300, -1000> White }
#declare full_tor = torus {
4, 1 // major and minor radius
rotate -90*x // so we can see it from the top
pigment { Green }
}
#declare half_tor = difference {
torus {
4, 1
rotate x*-90 // so we can see it from the top
}
box { <-5, -5, -1>, <5, 0, 1> }
pigment { Green }
}
#declare tor_trans = 8; // twice the major radius
#declare flip_it = 180*x;
#declare snake = union {
object { half_tor }
object { half_tor
rotate flip_it
translate x*tor_trans
}
object { half_tor
translate x*tor_trans*2
}
object { half_tor
rotate flip_it
translate x*tor_trans*3
}
object { half_tor
rotate flip_it
translate -x*tor_trans
}
object { half_tor
translate -x*tor_trans*2
}
object { half_tor
rotate flip_it
translate -x*tor_trans*3
}
object { half_tor
translate -x*tor_trans*4
}
rotate y*45
translate z*20
}
object { snake }