2014-02-03 20:32:32 -06:00
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#version 3.7;
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2014-02-07 21:38:19 -06:00
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#include "colors.inc"
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#include "shapes.inc"
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#include "textures.inc"
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2014-02-03 20:32:32 -06:00
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global_settings {
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2014-02-07 21:38:19 -06:00
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assumed_gamma 2.2
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2014-02-03 20:32:32 -06:00
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}
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camera {
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2014-02-07 21:38:19 -06:00
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right 1.78*x
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location <0.0, 0.2, -10.0>
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look_at <0.0, 1.0, 0.0>
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// focal_point <-6, 1, 30> // blue cylinder in focus
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focal_point < 0, 1, 0> // green box in focus
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// focal_point < 1, 1, -6> // pink sphere in focus
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// aperture 0.4 // a nice compromise
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// aperture 0.05 // almost everything is in focus
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aperture 1.5 // much blurring
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// blur_samples 4 // fewer samples, faster to render
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blur_samples 20 // more samples, higher quality image
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}
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sphere {
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<1, 0, -6>, 0.5
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finish {
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ambient 0.1
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diffuse 0.6
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}
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pigment { NeonPink }
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}
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box {
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<-1, -1, -1>, < 1, 1, 1>
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rotate <0, -20, 0>
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finish {
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ambient 0.1
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diffuse 0.6
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}
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pigment { Green }
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}
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cylinder {
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<-6, 6, 30>, <-6, -1, 30>, 3
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finish {
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ambient 0.1
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diffuse 0.6
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}
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pigment {NeonBlue}
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}
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plane {
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y, -1.0
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pigment {
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checker color Gray65 color Gray30
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}
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2014-02-03 20:32:32 -06:00
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}
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2014-02-07 21:38:19 -06:00
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light_source { <5, 30, -30> color White }
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light_source { <-5, 30, -30> color White }
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