pov-ray/noodles.pov

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POVRay
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#version 3.7;
#include "colors.inc"
#include "rand.inc"
global_settings {
assumed_gamma 1.8
}
camera {
right 1.78*x
location <5, 20, -15>
look_at <0,2,0>
angle 50
}
background { color rgb <74,74,74>/255 }
light_source { <300, 300, -1000> White }
#declare box1 = difference {
box { <0,0,0>, <1,1,1> }
}
#declare sph1 = union {
sphere { <.5,.5,.5>, .33}
}
#declare seg1 = merge {
#declare I = 1;
#while(I <= 14)
object { sph1 translate y*.5*I translate x*( RRand(-.15, .15, 1) ) }
#declare I = I+1;
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// object { box1 translate y*.5*I translate x*( RRand(-.15, .15, 1) ) }
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#end
}
#declare stack1 = union {
object {
seg1
}
}
//======= RENDER
#declare test = union {
object { box1 }
object { stack1 }
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object { stack1 rotate z*180 translate y*.9 translate x*1.1 }
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object { stack1 rotate x*90 translate y*1 }
object { stack1 rotate x*-90 translate z*1 }
object { stack1 rotate z*90 translate x*1 }
object { stack1 rotate z*-90 translate y*1 }
}
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object {
test rotate y*2
pigment { color rgb <86,88,150>/255 }
}