2014-03-09 15:24:04 -05:00
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#version 3.7;
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#include "colors.inc"
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#include "rand.inc"
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global_settings {
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assumed_gamma 1.8
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}
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camera {
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right 1.78*x
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location <5, 20, -15>
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look_at <0,2,0>
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angle 50
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}
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background { color rgb <74,74,74>/255 }
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light_source { <300, 300, -1000> White }
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#declare box1 = difference {
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box { <0,0,0>, <1,1,1> }
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}
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#declare sph1 = union {
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sphere { <.5,.5,.5>, .33}
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}
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#declare seg1 = merge {
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#declare I = 1;
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#while(I <= 14)
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object { sph1 translate y*.5*I translate x*( RRand(-.15, .15, 1) ) }
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#declare I = I+1;
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2014-03-09 20:42:47 -05:00
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// object { box1 translate y*.5*I translate x*( RRand(-.15, .15, 1) ) }
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2014-03-09 15:24:04 -05:00
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#end
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}
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#declare stack1 = union {
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object {
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seg1
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}
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}
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//======= RENDER
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#declare test = union {
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object { box1 }
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object { stack1 }
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2014-03-09 20:42:47 -05:00
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object { stack1 rotate z*180 translate y*.9 translate x*1.1 }
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2014-03-09 15:24:04 -05:00
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object { stack1 rotate x*90 translate y*1 }
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object { stack1 rotate x*-90 translate z*1 }
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object { stack1 rotate z*90 translate x*1 }
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object { stack1 rotate z*-90 translate y*1 }
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}
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2014-03-09 20:42:47 -05:00
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object {
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test rotate y*2
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pigment { color rgb <86,88,150>/255 }
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}
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