pov-ray/tuts/first.pov

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// This work is licensed under the Creative Commons Attribution 3.0 Unported License.
// To view a copy of this license, visit http://creativecommons.org/licenses/by/3.0/
// or send a letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View,
// California, 94041, USA.
// Persistence Of Vision raytracer version 3.5 sample file.
//
// -w320 -h240
// -w800 -h600 +a0.3
// Sample quartic file
// by Alexander Enzmann
#version 3.7;
global_settings {
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assumed_gamma 1.8
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}
#include "shapes.inc"
#include "colors.inc"
#include "textures.inc"
// a cubic shape, like a cube with smoothed edges in appearance
quartic {
< 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0,
0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0,
1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0,
1.0, 0.0, 0.0, 0.0, -1000.0 >
rotate <20.0, 40.0, 30.0>
texture {
pigment { color rgb<1,0.65,0.0> }
finish {
phong 1.0
phong_size 50
// ambient 0.2
// diffuse 0.8
}
}
scale 1.25
rotate -45*x
translate <0,0,20>
}
// Put down checkered floor
plane {
y, -20.0
texture {
pigment {
checker colour NavyBlue colour MidnightBlue
scale 20.0
}
finish {
ambient 0.8
diffuse 0.2
}
}
}
camera {
angle 65
location <0.0, 2.0, -5.0>
right x*image_width/image_height
look_at <0.0, 1.5, 0.0>
}
light_source { <50, 100, 0> colour White }
light_source { <-200, 30, -300> colour White }
background { color rgb<1,1,1>*0.03 }