  #version 3.7;
  #include "colors.inc"
  #include "golds.inc"
  
  global_settings { assumed_gamma 2.2 }

  camera {
    right 1.78*x
    location <10, 15, -20>
    look_at <0, 5, 0>
    angle 45
  }
  background { color rgb<0.2, 0.4, 0.8>  }
  light_source { <100, 100, -100> color rgb 1 }
  plane {
    y, 0
    pigment { checker color Red, color Green scale 10 }
  }
  sor {
    8,
    <0.0,  -0.5>,
    <3.0,   0.0>,
    <1.0,   0.2>,
    <0.5,   0.4>,
    <0.5,   4.0>,
    <1.0,   5.0>,
    <3.0,  10.0>,
    <4.0,  11.0>
    open
    texture { T_Gold_1B }
  }
